paper-with-me

DQN Replay Dataset

홈페이지 · 논문 31편

The DQN Replay Dataset was collected as follows: We first train a [DQN][nature_dqn] agent, on all 60 [Atari 2600 games][ale] with [sticky actions][stochastic_ale] enabled for 200 million frames (standard protocol) and save all of the experience tuples of *(observation, action, reward, next observation)* (approximately 50 million) encountered during training. This logged DQN data can be found in the public [GCP bucket][gcp_bucket] gs://atari-replay-datasets which can be downloaded using [gsutil][gsutil]. To install gsutil, follow the instructions [here][gsutil_install]. After installing gsutil, run the command to copy the entire dataset: `` gsutil -m cp -R gs://atari-replay-datasets/dqn ` To run the dataset only for a specific Atari 2600 game (*e.g.*, replace GAME_NAME by Pong to download the logged DQN replay datasets for the game of Pong), run the command: ` gsutil -m cp -R gs://atari-replay-datasets/dqn/[GAME_NAME] ` This data can be generated by running the online agents using batch_rl/baselines/train.py for 200 million frames (standard protocol). Note that the dataset consists of approximately 50 million experience tuples due to frame skipping (*i.e.*, repeating a selected action for k` consecutive frames) of 4. The stickiness parameter is set to 0.25, *i.e.*, there is 25% chance at every time step that the environment will execute the agent's previous action again, instead of the agent's new action. [nature_dqn]: https://www.nature.com/articles/nature14236?wm=book_wap_0005 [gsutil_install]: https://cloud.google.com/storage/docs/gsutil_install#install [gsutil]: https://cloud.google.com/storage/docs/gsutil [batch_rl]: http://tgabel.de/cms/fileadmin/user_upload/documents/Lange_Gabel_EtAl_RL-Book-12.pdf [stochastic_ale]: https://arxiv.org/abs/1709.06009 [ale]: https://github.com/mgbellemare/Arcade-Learning-Environment [gcp_bucket]: https://console.cloud.google.com/storage/browser/atari-replay-datasets [project_page]: https://offline-rl.github.io

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