paper-with-me

Papers

α-Rank: Multi-Agent Evaluation by Evolution

2019-03-04 · Shayegan Omidshafiei, Christos Papadimitriou, Georgios Piliouras, Karl Tuyls, Mark Rowland, Jean-Baptiste Lespiau, Wojciech M. Czarnecki, Marc Lanctot, Julien Perolat, Remi Munos

We introduce {\alpha}-Rank, a principled evolutionary dynamics methodology, for the evaluation and ranking of agents in large-scale multi-agent interactions, grounded in a novel dynamical game-theoretic solution concept called Markov-Conley chains (MCCs). The approach leverages continuous-time and discrete-time evolutionary dynamical systems applied to empirical games, and scales tractably in the number of agents, in the type of interactions (beyond dyadic), and the type of empirical games (symmetric and asymmetric). Current models are fundamentally limited in one or more of these dimensions, and are not guaranteed to converge to the desired game-theoretic solution concept (typically the Nash equilibrium). {\alpha}-Rank automatically provides a ranking over the set of agents under evaluation and provides insights into their strengths, weaknesses, and long-term dynamics in terms of basins of attraction and sink components. This is a direct consequence of our new model's direct correspondence to the dynamical MCC solution concept when its ranking-intensity parameter, {\alpha}, is chosen to be large, which exactly forms the basis of {\alpha}-Rank. In contrast to the Nash equilibrium, which is a static solution concept based solely on fixed points, MCCs are a dynamical solution concept based on the Markov chain formalism, Conley's Fundamental Theorem of Dynamical Systems, and the core ingredients of dynamical systems: fixed points, recurrent sets, periodic orbits, and limit cycles. Our {\alpha}-Rank method runs in polynomial time with respect to the total number of pure strategy profiles, whereas computing a Nash equilibrium for a general-sum game is known to be intractable. We introduce mathematical proofs that reveal the formal underpinnings of the {\alpha}-Rank methodology. We illustrate the method in canonical games and in AlphaGo, AlphaZero, MuJoCo Soccer, and Poker.

📄 PDF Abstract BibTeX arXiv:1903.01373

Code (1)

deepmind/open_spiel 공식 구현

Tasks

Mathematical ProofsMuJoCo

Methods 이 논문이 사용한 방법론

AlphaZero AlphaZero is a reinforcement learning agent for playing board games such as Go, chess, and shogi.

Similar Papers 제목 키워드 기반

EvoSci: A Bio-Inspired Multi-Agent Framework for the Evolution of Scientific Discovery

2026-05-20 · Xiaoyu Xiong, Yuqi Ren, Deyi Xiong arxiv

Large language models (LLMs), have shown strong potential in scientific discovery, yet existing methods still face substantial challenges in the design of research workflows and multi-role collaboration mechanisms. To mi…

HEAS: Hierarchical Evolutionary Agent-Based Simulation Framework for Multi-Objective Policy Search

2025-08-21 · Ruiyu Zhang, Lin Nie, Xin Zhao arxiv

HEAS is a Python framework that connects agent-based simulation, evolutionary search, and scenario-based evaluation in a single reproducible pipeline. It is designed for researchers who study systems where local interact…

Ranking Joint Policies in Dynamic Games using Evolutionary Dynamics

2025-02-20 · Natalia Koliou, George Vouros

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple tw…

Descriptive

FinEvo-Bench: A Longitudinal Benchmark for Self-Evolving Agents in Professional Financial Workflows

2026-08-06 · Bo Deng, Kang Zhou, Lifan Guo, Chongyang Tao 외 arxiv

Most agent benchmarks evaluate tasks independently and cannot measure whether experience from one task helps with later tasks. Existing self-evolution benchmarks do not jointly cover professional workflows, open-ended de…

EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments

2026-07-02 · Zhilin Wang, Han Song, Runzhe Zhan, Jusen Du 외 arxiv

Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering pro…