Papers
Omni-Streaming Thinking
Streaming omni-modal models must decide what and when to answer from the video chunks and synchronized audio observed so far. Visual cues often support an interpretation before an utterance or sound event is complete. If…
Dream-RSI: Recursive Self-Improvement through Evolving Worlds
Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, h…
BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender
Multimodal agents can create complex videos in software such as Blender by coding without relying on diffusion models. Yet video understanding benchmarks still evaluate models mainly through question answering. If an age…
Question AnsweringDiscovery Foundation Models: Toward Open-Ended Discovery Intelligence
Foundation models have progressed from learning and reasoning over existing knowledge, to increasingly learning through action, tool use, and outcome feedback. We argue that the next frontier is a further transition: fro…
Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training
Training prompts in online reinforcement learning (RL) differ substantially in how informative they are for the current policy: some are already saturated while others are too difficult to yield reliable learning signals…
Reinforcement LearningStepAudio 3 Gen Technical Report
We introduce StepAudio 3 Gen, a general-purpose audio generation model that supports zero-shot text-to-speech (TTS), voice design, vocal generation, sound effects, music, vibe speech, and mixtures of multiple audio types…
Audio GenerationSAS: Simple Attention Sparsification via End-to-End Optimization of Context Ranking
Post-training attention sparsification reduces the quadratic cumulative attention cost of pretrained Transformers by selecting a small set of context units (tokens or blocks) for each query. Existing trainable methods us…
Long-Context UnderstandingSNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image
Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid…
3D GenerationBreaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models
Robot foundation models achieve strong in-distribution performance but often degrade under visual distribution shifts. When learning to generate actions from pretrained visual representations, models may exploit task-irr…
Benchmark Radar: A Living Database and Search Engine for AI Benchmarks and Evaluation
Benchmark researchers and developers of large language models (LLMs) and other AI systems need to find relevant evaluations, locate their benchmark datasets and code, and understand the settings behind reported scores. W…
Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model
We describe our entry to the EgoLongQA track of the Wearable-AI Challenge in ECCV 2026, which placed first in the <=2B parameter division with 0.8279 on the held-out test set. Our system is a single 2B vision-language mo…
Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision
We present our submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, which ranked first in the large-model division and second in the <=2B division. The task requires a wearable assistant to decide…
Visual GroundingFeature Recovery for Object Understanding After Irreversible Fire Damage
Objects in post-fire environments often undergo irreversible physical transformations that change their geometry, material state, and visual appearance. Detecting and identifying these remnants is critical for locating h…
Object DetectionCompetence-Gated Pooling of Language Models and Priors for Event Forecasting
In hybrid forecasting, a language model is often one of several available signals. A system may already have a market, crowd, or statistical forecast and must decide whether the model adds useful information or should be…
Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence
In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and d…
Decision MakingAttention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning
3D point-cloud observations are inherently ambiguous in complex, cluttered manipulation scenes, where target objects may be partially occluded or tightly intermingled with visually similar distractors. As a result, stand…
Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation
We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video g…
Instruction FollowingVideo GenerationCOBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization
Large language model (LLM) agents can benefit from reusable skills distilled from prior task experience, yet existing skill optimization methods often rely on costly execution-based evaluation and substantial task data. …
SenseNova-U1.5: Towards Native Unified Visual Intelligence
We launch SenseNova-U1.5, an 8B-MoT native unified multimodal model that understands, reasons about, and generates visual content within an encoder-free and VAE-free architecture. We strengthen its visual interface throu…
Reinforcement LearningInstruction FollowingImage EditingWorld in World: Explore the World with World Models
Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised…