paper-with-me

Papers

Towards Interactive Training of Non-Player Characters in Video Games

2019-06-03 · Igor Borovikov, Jesse Harder, Michael Sadovsky, Ahmad Beirami

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to create such NPC behaviors interactively by training an agent in the target environment using imitation learning with a human in the loop. While traditional behavior cloning may fall short of achieving the desired performance, we show that interactivity can substantially improve it with a modest amount of human efforts. The model we train is a multi-resolution ensemble of Markov models, which can be used as is or can be further "compressed" into a more compact model for inference on consumer devices. We illustrate our approach on an example in OpenAI Gym, where a human can help to quickly train an agent with only a handful of interactive demonstrations. We also outline our experiments with NPC training for a first-person shooter game currently in development.

📄 PDF Abstract BibTeX arXiv:1906.00535

Code (2)

nekkar/interactive_training 공식 구현
electronicarts/interactive_training

Tasks

Imitation LearningOpenAI Gym

Similar Papers 제목 키워드 기반

DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

2020-12-03 · Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov

In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL). Our aim is to understa…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games

2022-04-27 · Hojoon Lee, Dongyoon Hwang, Hyunseung Kim, Byungkun Lee 외

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing …

Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs

2024-06-06 · Claire Jin, Sudha Rao, Xiangyu Peng, Portia Botchway 외

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such…

Game Designtext-based games

Augmenting Game AI with Deep Reinforcement Learning

2026-06-18 · Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Jean-Philippe Barrette-LaPierre 외 arxiv

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remains a significant challenge as behavioral …

Reinforcement Learning

AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction

2025-04-01 · Junhao Cheng, Yuying Ge, Yixiao Ge, Jing Liao 외

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. Th…

Image Generation