paper-with-me

홈 › Papers

Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion

2024-08-01 · Manuel Kansy, Jacek Naruniec, Christopher Schroers, Markus Gross, Romann M. Weber

Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding boxes are limited to simple motions, so we specify motions with a single motion reference video instead. We further propose to use a pre-trained image-to-video model rather than a text-to-video model. This approach allows us to preserve the exact appearance and position of a target object or scene and helps disentangle appearance from motion. Our method, called motion-textual inversion, leverages our observation that image-to-video models extract appearance mainly from the (latent) image input, while the text/image embedding injected via cross-attention predominantly controls motion. We thus represent motion using text/image embedding tokens. By operating on an inflated motion-text embedding containing multiple text/image embedding tokens per frame, we achieve a high temporal motion granularity. Once optimized on the motion reference video, this embedding can be applied to various target images to generate videos with semantically similar motions. Our approach does not require spatial alignment between the motion reference video and target image, generalizes across various domains, and can be applied to various tasks such as full-body and face reenactment, as well as controlling the motion of inanimate objects and the camera. We empirically demonstrate the effectiveness of our method in the semantic video motion transfer task, significantly outperforming existing methods in this context. Project website: https://mkansy.github.io/reenact-anything/

📄 PDF Abstract BibTeX arXiv:2408.00458

Code (0)

등록된 구현이 없습니다.

Tasks

Face ReenactmentVideo Generation

Methods 이 논문이 사용한 방법론

Focus 설명 없음

Similar Papers 제목 키워드 기반

Automatic Face Reenactment

2016-02-08 · CVPR 2014 6 · Pablo Garrido, Levi Valgaerts, Ole Rehmsen, Thorsten Thormaehlen 외

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our syste…

ClusteringFace ModelFace ReenactmentFace Transfer+2

AnyAct: Towards Human Reenactment of Character Motion From Video

2026-05-15 · Liuhan Chen, Lei Zhong, Jiawei Wang, Qin Shuai 외 arxiv

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausi…

Video Reenactment as Inductive Bias for Content-Motion Disentanglement

2021-01-30 · Juan F. Hernández Albarracín, Adín Ramírez Rivera

Independent components within low-dimensional representations are essential inputs in several downstream tasks, and provide explanations over the observed data. Video-based disentangled factors of variation provide low-d…

DisentanglementInductive BiasMotion Disentanglement

LIA-X: Interpretable Latent Portrait Animator

2025-08-13 · Yaohui Wang, Di Yang, Xinyuan Chen, Francois Bremond 외 arxiv

We introduce LIA-X, a novel interpretable portrait animator designed to transfer facial dynamics from a driving video to a source portrait with fine-grained control. LIA-X is an autoencoder that models motion transfer as…

Pareidolia Face Reenactment

2021-06-19 · CVPR 2021 1 · Linsen Song, Wayne Wu, Chaoyou Fu, Chen Qian 외

We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between parei…

Face ReenactmentTexture Synthesis