paper-with-me

홈 › Papers

3D Building Generation in Minecraft via Large Language Models

2024-06-13 · Shiying Hu, Zengrong Huang, Chengpeng Hu, Jialin Liu

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this paper explores how LLMs contribute to the generation of 3D buildings in a sandbox game, Minecraft. We propose a Text to Building in Minecraft (T2BM) model, which involves refining prompts, decoding interlayer representation and repairing. Facade, indoor scene and functional blocks like doors are supported in the generation. Experiments are conducted to evaluate the completeness and satisfaction of buildings generated via LLMs. It shows that LLMs hold significant potential for 3D building generation. Given appropriate prompts, LLMs can generate correct buildings in Minecraft with complete structures and incorporate specific building blocks such as windows and beds, meeting the specified requirements of human users.

📄 PDF Abstract BibTeX arXiv:2406.08751

Code (1)

sustechgameai/text-to-building-in-minecraft 공식 구현

Tasks

MinecraftSokoban

Similar Papers 제목 키워드 기반

Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft

2024-06-25 · Chalamalasetti Kranti, Sherzod Hakimov, David Schlangen

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of la…

Action GenerationCode GenerationIn-Context LearningMinecraft+1

Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts

2025-06-12 · Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen 외

Recently, agents based on multimodal large language models (MLLMs) have achieved remarkable progress across various domains. However, building a generalist agent with capabilities such as perception, planning, action, gr…

DiversityMinecraftMixture-of-ExpertsMultimodal Reasoning

Generating Redstone Style Cities in Minecraft

2023-07-19 · Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city genera…

Layout GenerationMinecraft

Why Build an Assistant in Minecraft?

2019-07-22 · Arthur Szlam, Jonathan Gray, Kavya Srinet, Yacine Jernite 외

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from d…

MinecraftNatural Language Understanding

World-GAN: a Generative Model for Minecraft Worlds

2021-06-18 · Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architectu…

Generative Adversarial NetworkMinecraft