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3D Skeleton-based Few-shot Action Recognition with JEANIE is not so Naïve

2021-12-23 · Lei Wang, Jun Liu, Piotr Koniusz

In this paper, we propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph Convolution, a lightweight linear Graph Neural Network backbone (we also include a setting with a transformer). Finally, we propose a similarity-based loss which encourages the alignment of sequences of the same class while preventing the alignment of unrelated sequences. We demonstrate state-of-the-art results on NTU-60, NTU-120, Kinetics-skeleton and UWA3D Multiview Activity II.

📄 PDF Abstract BibTeX arXiv:2112.12668

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Tasks

Action RecognitionDynamic Time WarpingFew-Shot action recognitionFew Shot Action RecognitionFew-Shot LearningGraph Neural NetworkSkeleton Based Action Recognition

Methods 이 논문이 사용한 방법론

Graph Neural Network 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…

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