paper-with-me

홈 › Papers

A Bayesian Ensemble Regression Framework on the Angry Birds Game

2014-08-22 · Nikolaos Tziortziotis, Georgios Papagiannis, Konstantinos Blekas

An ensemble inference mechanism is proposed on the Angry Birds domain. It is based on an efficient tree structure for encoding and representing game screenshots, where it exploits its enhanced modeling capability. This has the advantage to establish an informative feature space and modify the task of game playing to a regression analysis problem. To this direction, we assume that each type of object material and bird pair has its own Bayesian linear regression model. In this way, a multi-model regression framework is designed that simultaneously calculates the conditional expectations of several objects and makes a target decision through an ensemble of regression models. Learning procedure is performed according to an online estimation strategy for the model parameters. We provide comparative experimental results on several game levels that empirically illustrate the efficiency of the proposed methodology.

📄 PDF Abstract BibTeX arXiv:1408.5265

Code (0)

등록된 구현이 없습니다.

Tasks

regression

Similar Papers 제목 키워드 기반

Using Restart Heuristics to Improve Agent Performance in Angry Birds

2019-05-30 · Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson

Over the past few years the Angry Birds AI competition has been held in an attempt to develop intelligent agents that can successfully and efficiently solve levels for the video game Angry Birds. Many different agents an…

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

2016-04-27 · YuXuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada 외

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various …

Deceptive Level Generation for Angry Birds

2021-06-03 · Chathura Gamage, Matthew Stephenson, Vimukthini Pinto, Jochen Renz

The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have b…

Deep Q-Network for Angry Birds

2019-10-04 · Ekaterina Nikonova, Jakub Gemrot

Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot. The task of the game is to destroy all green pigs with maximum possible score. Angry Birds appears t…

Decision MakingDeep Reinforcement LearningReinforcement LearningSequential Decision Making

Playing Angry Birds with a Domain-Independent PDDL+ Planner

2021-07-09 · Wiktor Piotrowski, Roni Stern, Matthew Klenk, Alexandre Perez 외

This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous d…