paper-with-me

홈 › Papers

A Dialogue Game for Eliciting Balanced Collaboration

2024-06-12 · Isidora Jeknić, David Schlangen, Alexander Koller

Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We present a novel and simple online setup that favors balanced collaboration: a two-player 2D object placement game in which the players must negotiate the goal state themselves. We show empirically that human players exhibit a variety of role distributions, and that balanced collaboration improves task performance. We also present an LLM-based baseline agent which demonstrates that automatic playing of our game is an interesting challenge for artificial systems.

📄 PDF Abstract BibTeX arXiv:2406.08202

Code (1)

coli-saar/placement-game 공식 구현

Similar Papers 제목 키워드 기반

I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents

2020-02-07 · Shrimai Prabhumoye, Margaret Li, Jack Urbanek, Emily Dinan 외

Dialogue research tends to distinguish between chit-chat and goal-oriented tasks. While the former is arguably more naturalistic and has a wider use of language, the latter has clearer metrics and a straightforward learn…

Reinforcement Learning

Predicting and Eliciting Addressee's Emotion in Online Dialogue

2013-08-01 · ACL 2013 8 · Takayuki Hasegawa, Nobuhiro Kaji, Naoki Yoshinaga, Masashi Toyoda

Storytelling with Dialogue: A Critical Role Dungeons and Dragons Dataset

2020-07-01 · ACL 2020 6 · Revanth Rameshkumar, Peter Bailey

This paper describes the Critical Role Dungeons and Dragons Dataset (CRD3) and related analyses. Critical Role is an unscripted, live-streamed show where a fixed group of people play Dungeons and Dragons, an open-ended r…

Abstractive Text SummarizationData Augmentation

MT-PingEval: Evaluating Multi-Turn Collaboration with Private Information Games

2026-02-27 · Jacob Eisenstein, Fantine Huot, Adam Fisch, Jonathan Berant 외 arxiv

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactiv…

Towards a Holodeck-style Simulation Game

2023-08-22 · Ahad Shams, Douglas Summers-Stay, Arpan Tripathi, Vsevolod Metelsky 외

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar t…

Unity