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A Framework for Complementary Companion Character Behavior in Video Games

2018-08-28 · Gavin Scott, Foaad Khosmood

We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking action and is defined as any action by a friendly non-player character that furthers the player's strategy. This is determined through a combination of both player action and game state prediction processes while allowing the AI companion to experiment. We determine the location of interest for companion actions based on a dynamic set of regions customized to the individual player. A user study shows promising results; a majority of participants familiar with game design react positively to the companion behavior, stating that they would consider using the frame-work in future games themselves.

📄 PDF Abstract BibTeX arXiv:1808.09079

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Game Design

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