paper-with-me

홈 › Papers

A Game Interface to Study Semantic Grounding in Text-Based Models

2021-08-17 · Timothee Mickus, Mathieu Constant, Denis Paperno

Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We propose to experimentally test this claim: if any two words have different meanings and yet cannot be distinguished from distribution alone, then grounding is out of the reach of text-based models. To that end, we present early work on an online game for the collection of human judgments on the distributional similarity of word pairs in five languages. We further report early results of our data collection campaign.

📄 PDF Abstract BibTeX arXiv:2108.07708

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

REGAL: A Registry-Driven Architecture for Deterministic Grounding of Agentic AI in Enterprise Telemetry

2026-03-03 · Yuvraj Agrawal arxiv

Enterprise engineering organizations produce high-volume, heterogeneous telemetry from version control systems, CI/CD pipelines, issue trackers, and observability platforms. Large Language Models (LLMs) enable new forms …

G2L: Semantically Aligned and Uniform Video Grounding via Geodesic and Game Theory

2023-07-26 · ICCV 2023 1 · Hongxiang Li, Meng Cao, Xuxin Cheng, Yaowei Li 외

The recent video grounding works attempt to introduce vanilla contrastive learning into video grounding. However, we claim that this naive solution is suboptimal. Contrastive learning requires two key properties: (1) \em…

Contrastive LearningVideo Grounding

ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games

2020-12-17 · Kevin Denamganaï, James Alfred Walker

Natural languages are powerful tools wielded by human beings to communicate information and co-operate towards common goals. Their values lie in some main properties like compositionality, hierarchy and recurrent syntax,…

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

2026-04-08 · Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng 외 arxiv

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testb…

Action Parsing

Multi-Agent Cooperation and the Emergence of (Natural) Language

2016-12-21 · Angeliki Lazaridou, Alexander Peysakhovich, Marco Baroni

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversa…