A Latent Feelings-aware RNN Model for User Churn Prediction with Behavioral Data
Predicting user churn and taking personalized measures to retain users is a set of common and effective practices for online game operators. However, different from the traditional user churn relevant researches that can involve demographic, economic, and behavioral data, most online games can only obtain logs of user behavior and have no access to users' latent feelings. There are mainly two challenges in this work: 1. The latent feelings, which cannot be directly observed in this work, need to be estimated and verified; 2. User churn needs to be predicted with only behavioral data. In this work, a Recurrent Neural Network(RNN) called LaFee (Latent Feeling) is proposed, which can get the users' latent feelings while predicting user churn. Besides, we proposed a method named BMM-UCP (Behavior-based Modeling Method for User Churn Prediction) to help models predict user churn with only behavioral data. The latent feelings are names as satisfaction and aspiration in this work. We designed experiments on a real dataset and the results show that our methods outperform baselines and are more suitable for long-term sequential learning. The latent feelings learned are fully discussed and proven meaningful.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
ChOracle: A Unified Statistical Framework for Churn Prediction
User churn is an important issue in online services that threatens the health and profitability of services. Most of the previous works on churn prediction convert the problem into a binary classification task where the …
Binary ClassificationPoint ProcessesPredictionI Know You'll Be Back: Interpretable New User Clustering and Churn Prediction on a Mobile Social Application
As online platforms are striving to get more users, a critical challenge is user churn, which is especially concerning for new users. In this paper, by taking the anonymous large-scale real-world data from Snapchat as an…
ClusteringOn Analyzing Churn Prediction in Mobile Games
In subscription-based businesses, the churn rate refers to the percentage of customers who discontinue their subscriptions within a given time period. Particularly, in the mobile games industry, the churn rate is often p…
PredictionNeural Rating Regression with Abstractive Tips Generation for Recommendation
Recently, some E-commerce sites launch a new interaction box called Tips on their mobile apps. Users can express their experience and feelings or provide suggestions using short texts typically several words or one sente…
regressionSentenceEarly Churn Prediction from Large Scale User-Product Interaction Time Series
User churn, characterized by customers ending their relationship with a business, has profound economic consequences across various Business-to-Customer scenarios. For numerous system-to-user actions, such as promotional…
Feature EngineeringPredictionTime SeriesTime Series Classification