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A Layer-Based Sequential Framework for Scene Generation with GANs

2019-02-02 · Mehmet Ozgur Turkoglu, William Thong, Luuk Spreeuwers, Berkay Kicanaoglu

The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an initially generated background, foreground objects then populate the scene one-by-one in a sequential manner. Via quantitative and qualitative experiments on a subset of the MS-COCO dataset, we show that our proposed framework produces not only more diverse images but also copes better with affine transformations and occlusion artifacts of foreground objects than its counterparts.

📄 PDF Abstract BibTeX arXiv:1902.00671

Code (1)

0zgur0/Seq_Scene_Gen 공식 구현 pytorch

Tasks

Conditional Image GenerationImage GenerationScene Generation

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