A real-time rendering method for high albedo anisotropic materials with multiple scattering
We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which requires a huge amount of calculation and cannot achieve real-time rendering. Therefore, this paper uses neural networks to simulate the iterative integration process of solving the radiative transfer equation to speed up the volume rendering of volume media. Specifically, the paper first performs data processing on the volume medium to generate a variety of sampling features, including density features, transmittance features and phase features. The hierarchical transmittance fields are fed into a 3D-CNN network to compute more important transmittance features. Secondly, the diffuse reflection sampling template and the highlight sampling template are used to layer the three types of sampling features into the network. This method can pay more attention to light scattering, highlights and shadows, and then select important channel features through the attention module. Finally, the scattering distribution of the center points of all sampling templates is predicted through the backbone neural network. This method can achieve realistic volumetric media rendering effects and greatly increase the rendering speed while maintaining rendering quality, which is of great significance for real-time rendering applications. Experimental results indicate that our method outperforms previous methods.
Code (0)
등록된 구현이 없습니다.
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Multi-scale Attention-Guided Intrinsic Decomposition and Rendering Pass Prediction for Facial Images
Accurate intrinsic decomposition of face images under unconstrained lighting is a prerequisite for photorealistic relighting, high-fidelity digital doubles, and augmented-reality effects. This paper introduces MAGINet, a…
WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering
Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for high-quality facial albedo capture from a…
Inverse RenderingSpec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, d…
GPUA General Albedo Recovery Approach for Aerial Photogrammetric Images through Inverse Rendering
Modeling outdoor scenes for the synthetic 3D environment requires the recovery of reflectance/albedo information from raw images, which is an ill-posed problem due to the complicated unmodeled physics in this process (e.…
Intrinsic Image DecompositionInverse RenderingMaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting c…
Inverse Rendering