paper-with-me

Papers

A Skeleton-Driven Neural Occupancy Representation for Articulated Hands

2021-09-23 · Korrawe Karunratanakul, Adrian Spurr, Zicong Fan, Otmar Hilliges, Siyu Tang

We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used in end-to-end trainable architectures. Unlike existing statistical parametric hand models (e.g.~MANO), HALO directly leverages 3D joint skeleton as input and produces a neural occupancy volume representing the posed hand surface. The key benefits of HALO are (1) it is driven by 3D key points, which have benefits in terms of accuracy and are easier to learn for neural networks than the latent hand-model parameters; (2) it provides a differentiable volumetric occupancy representation of the posed hand; (3) it can be trained end-to-end, allowing the formulation of losses on the hand surface that benefit the learning of 3D keypoints. We demonstrate the applicability of HALO to the task of conditional generation of hands that grasp 3D objects. The differentiable nature of HALO is shown to improve the quality of the synthesized hands both in terms of physical plausibility and user preference.

📄 PDF Abstract BibTeX arXiv:2109.11399

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapes

2023-02-28 · CVPR 2023 1 · Jihyun Lee, Minhyuk Sung, Honggyu Choi, Tae-Kyun Kim

We present Implicit Two Hands (Im2Hands), the first neural implicit representation of two interacting hands. Unlike existing methods on two-hand reconstruction that rely on a parametric hand model and/or low-resolution m…

Image ReconstructionVocal Bursts Valence Prediction

HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting

2025-03-18 · Yilan Dong, Wenqing Wang, Qing Wang, Jiahao Yang 외 arxiv

Photorealistic and animatable hand avatars are essential for applications such as AR/VR, gaming, and telepresence. Recent 3D Gaussian Splatting (3DGS) based avatar methods enable real-time rendering of articulated humans…

MANUS: Markerless Grasp Capture using Articulated 3D Gaussians

2023-12-04 · CVPR 2024 1 · Chandradeep Pokhariya, Ishaan N Shah, Angela Xing, Zekun Li 외

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects…

Mixed RealityObject

LEAP: Learning Articulated Occupancy of People

2021-04-14 · CVPR 2021 1 · Marko Mihajlovic, Yan Zhang, Michael J. Black, Siyu Tang

Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in its infancy. Human bodies are complex an…

FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flow

2023-07-16 · NeurIPS 2023 11

Recent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each ti…

4D reconstruction