A Third Paradigm for LLM Evaluation: Dialogue Game-Based Evaluation using clembench
There are currently two main paradigms for evaluating large language models (LLMs), reference-based evaluation and preference-based evaluation. The first, carried over from the evaluation of machine learning models in general, relies on pre-defined task instances, for which reference task executions are available. The second, best exemplified by the LM-arena, relies on (often self-selected) users bringing their own intents to a site that routes these to several models in parallel, among whose responses the user then selects their most preferred one. The former paradigm hence excels at control over what is tested, while the latter comes with higher ecological validity, testing actual use cases interactively. Recently, a third complementary paradigm has emerged that combines some of the strengths of these approaches, offering control over multi-turn, reference-free, repeatable interactions, while stressing goal-directedness: dialogue game based evaluation. While the utility of this approach has been shown by several projects, its adoption has been held back by the lack of a mature, easily re-usable implementation. In this paper, we present clembench, which has been in continuous development since 2023 and has in its latest release been optimized for ease of general use. We describe how it can be used to benchmark one's own models (using a provided set of benchmark game instances in English), as well as how easily the benchmark itself can be extended with new, tailor-made targeted tests.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently develop…
Who Speaks Next? Multi-party AI Discussion Leveraging the Systematics of Turn-taking in Murder Mystery Games
Multi-agent systems utilizing large language models (LLMs) have shown great promise in achieving natural dialogue. However, smooth dialogue control and autonomous decision making among agents still remain challenges. In …
Logical ReasoningAnalysis of Dialogue in Human-Human Collaboration in Minecraft
Recently, many studies have focused on developing dialogue systems that enable collaborative work; however, they rarely focus on creative tasks. Collaboration for creative work, in which humans and systems collaborate to…
MinecraftFrom Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated …
Malware DetectionDungeons and Dragons as a Dialog Challenge for Artificial Intelligence
AI researchers have posited Dungeons and Dragons (D&D) as a challenge problem to test systems on various language-related capabilities. In this paper, we frame D&D specifically as a dialogue system challenge, where the t…
Language ModellingLarge Language Model