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A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition

2023-12-31 · Ruoqi Yin, Jianqin Yin

Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single Convolutional Neural Network has issues, such as the inability to capture global instance interaction features or difficulty in training, leading to ambiguity in action semantics. In addition, the computational complexity of the Transformer cannot be ignored, and its ability to capture local information and motion features in the image is poor. In this work, we propose a Two-stream Hybrid CNN-Transformer Network (THCT-Net), which exploits the local specificity of CNN and models global dependencies through the Transformer. CNN and Transformer simultaneously model the entity, time and space relationships between interactive entities respectively. Specifically, Transformer-based stream integrates 3D convolutions with multi-head self-attention to learn inter-token correlations; We propose a new multi-branch CNN framework for CNN-based streams that automatically learns joint spatio-temporal features from skeleton sequences. The convolutional layer independently learns the local features of each joint neighborhood and aggregates the features of all joints. And the raw skeleton coordinates as well as their temporal difference are integrated with a dual-branch paradigm to fuse the motion features of the skeleton. Besides, a residual structure is added to speed up training convergence. Finally, the recognition results of the two branches are fused using parallel splicing. Experimental results on diverse and challenging datasets, demonstrate that the proposed method can better comprehend and infer the meaning and context of various actions, outperforming state-of-the-art methods.

📄 PDF Abstract BibTeX arXiv:2401.00409

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Human Interaction RecognitionSpecificity

Methods 이 논문이 사용한 방법론

Multi-Head Attention 설명 없음
Attention 설명 없음
Linear Layer A Linear Layer is a projection $\mathbf{XW + b}$.
BPE Byte Pair Encoding, or BPE, is a subword segmentation algorithm that encodes rare and unknown words as sequences of subword units. The intuition is that various word…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Label Smoothing Label Smoothing is a regularization technique that introduces noise for the labels. This accounts for the fact that datasets may have mistakes in them, so maximizing the…
Adam 설명 없음
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…

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