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A0C: Alpha Zero in Continuous Action Space

2018-05-24 · Thomas M. Moerland, Joost Broekens, Aske Plaat, Catholijn M. Jonker

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.

📄 PDF Abstract BibTeX arXiv:1805.09613

Code (2)

jeapostrophe/monaco
tmoer/a0c

Tasks

Board Gamesreinforcement-learningReinforcement LearningReinforcement Learning (RL)Self-Driving Cars

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