paper-with-me

홈 › Papers

Active Player Modelling

2013-12-10 · Julian Togelius, Noor Shaker, Georgios N. Yannakakis

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on active learning could result in vastly more efficient learning, but will require big changes in how data is collected. Some example active player modelling scenarios are described. A particular form of active learning is also equivalent to an influential formalisation of (human and machine) curiosity, and games with active learning could therefore be seen as being curious about the player. We further hypothesise that this form of curiosity is symmetric, and therefore that games that explore their players based on the principles of active learning will turn out to select game configurations that are interesting to the player that is being explored.

📄 PDF Abstract BibTeX arXiv:1312.2936

Code (0)

등록된 구현이 없습니다.

Tasks

Active LearningForm

Similar Papers 제목 키워드 기반

Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives

2019-09-16 · Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry

In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is the need to understand and simul…

Label-Free Subjective Player Experience Modelling via Let's Play Videos

2024-10-03 · Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data…

Improving Deep Localized Level Analysis: How Game Logs Can Help

2022-12-07 · Natalie Bombardieri, Matthew Guzdial

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to af…

How to advance general game playing artificial intelligence by player modelling

2016-06-01 · Benjamin Ultan Cowley

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: m…

Deep Learning

Informing a BDI Player Model for an Interactive Narrative

2019-09-23 · Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry

This work focuses on studying players behaviour in interactive narratives with the aim to simulate their choices. Besides sub-optimal player behaviour due to limited knowledge about the environment, the difference in eac…