Adversarial Policy Gradient for Alternating Markov Games
Policy gradient reinforcement learning has been applied to two-player alternate-turn zero-sum games, e.g., in AlphaGo, self-play REINFORCE was used to improve the neural net model after supervised learning. In this paper, we emphasize that two-player zero-sum games with alternating turns, which have been previously formulated as Alternating Markov Games (AMGs), are different from standard MDP because of their two-agent nature. We exploit the difference in associated Bellman equations, which leads to different policy iteration algorithms. As policy gradient method is a kind of generalized policy iteration, we show how these differences in policy iteration are reflected in policy gradient for AMGs. We formulate an adversarial policy gradient and discuss potential possibilities for developing better policy gradient methods other than self-play REINFORCE. The core idea is to estimate the minimum rather than the mean for the “critic”. Experimental results on the game of Hex show the modified Monte Carlo policy gradient methods are able to learn better pure neural net policies than the REINFORCE variants. To apply learned neural weights to multiple board sizes Hex, we describe a board-size independent neural net architecture. We show that when combined with search, using a single neural net model, the resulting program consistently beats MoHex 2.0, the state-of-the-art computer Hex player, on board sizes from 9×9 to 13×13.
Code (0)
등록된 구현이 없습니다.
Tasks
Policy Gradient MethodsReinforcement LearningMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Solving Zero-Sum Convex Markov Games
We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defi…
Policy Gradient MethodsNegative Momentum for Improved Game Dynamics
Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machi…
Independent Natural Policy Gradient Always Converges in Markov Potential Games
Multi-agent reinforcement learning has been successfully applied to fully-cooperative and fully-competitive environments, but little is currently known about mixed cooperative/competitive environments. In this paper, we …
Multi-agent Reinforcement LearningEfficiently Computing Nash Equilibria in Adversarial Team Markov Games
Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, provable guarantees have been thus far either …
Multi-agent Reinforcement LearningIndependent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence
We examine global non-asymptotic convergence properties of policy gradient methods for multi-agent reinforcement learning (RL) problems in Markov potential games (MPG). To learn a Nash equilibrium of an MPG in which the …
Multi-agent Reinforcement LearningPolicy Gradient MethodsReinforcement Learning (RL)