paper-with-me

Papers

Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models

2025-10-01 · Yu Zeng, Wenxuan Huang, Shiting Huang, Xikun Bao, Yukun Qi, Yiming Zhao, Qiuchen Wang, Lin Chen, Zehui Chen, Huaian Chen, Wanli Ouyang, Feng Zhao arxiv

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs perform near randomly, revealing deficiencies in core perception and reasoning capabilities. While high-quality vision-language data can enhance these capabilities, its scarcity and limited scalability impose significant constraints. To address this, we propose AGILE, an Agentic jiGsaw Interaction Learning for Enhancing visual perception and reasoning in VLMs. AGILE formulates jigsaw solving as an interactive process, enabling the model to progressively engage with the environment. At each step, the model generates executable code to perform an action based on the current state, while the environment provides fine-grained visual feedback to guide task completion. Through this iterative cycle of observation and interaction, the model incrementally improves its perceptual and reasoning capabilities via exploration and feedback. Experimental results show that AGILE not only substantially boosts performance on jigsaw tasks of varying complexity (e.g., increasing accuracy from 9.5% to 82.8% under the 2 $\times$ 2 setting) but also demonstrates strong generalization across 9 general vision tasks, achieving an average improvement of 3.1%. These results indicate notable enhancements in both perceptual and reasoning abilities. This work opens a new avenue for advancing reasoning and generalization in multimodal models and provides an efficient, scalable solution to the scarcity of multimodal reinforcement learning data. The code and datasets is available at https://github.com/yuzeng0-0/AGILE .

📄 PDF Abstract BibTeX arXiv:2510.01304

Code (0)

등록된 구현이 없습니다.

Tasks

Reinforcement Learning

Similar Papers 제목 키워드 기반

Visual Jigsaw Post-Training Improves MLLMs

2025-09-29 · Penghao Wu, Yushan Zhang, Haiwen Diao, Bo Li 외 arxiv

Reinforcement learning based post-training has recently emerged as a powerful paradigm for enhancing the alignment and reasoning capabilities of multimodal large language models (MLLMs). While vision-centric post-trainin…

Reinforcement Learning

Jigsaw-R1: A Study of Rule-based Visual Reinforcement Learning with Jigsaw Puzzles

2025-05-29 · Zifu Wang, Junyi Zhu, Bo Tang, Zhiyu Li 외

The application of rule-based reinforcement learning (RL) to multimodal large language models (MLLMs) introduces unique challenges and potential deviations from findings in text-only domains, particularly for perception-…

Reinforcement Learning (RL)

JigsawRL: Assembling RL Pipelines for Efficient LLM Post-Training

2026-04-26 · Zhengding Hu, Hehua Ouyang, Chang Chen, Zaifeng Pan 외 arxiv

We present JigsawRL, a cost-efficient framework that explores Pipeline Multiplexing as a new dimension of RL parallelism. JigsawRL decomposes each pipeline into a Sub-Stage Graph that exposes the intra-stage and inter-wo…

OmniJigsaw: Enhancing Omni-Modal Reasoning via Modality-Orchestrated Reordering

2026-04-09 · Yiduo Jia, Muzhi Zhu, Hao Zhong, Mingyu Liu 외 arxiv

To extend the reinforcement learning post-training paradigm to omni-modal models for concurrently bolstering video-audio understanding and collaborative reasoning, we propose OmniJigsaw, a generic self-supervised framewo…

Reinforcement Learning

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

2026-07-21 · Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang 외 arxiv

Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, inf…