paper-with-me

Papers

Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction

2019-11-28 · Vishal Jain, William Fedus, Hugo Larochelle, Doina Precup, Marc G. Bellemare

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback. In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone. Our design recognizes and takes advantage of the structural characteristics of text-based games. We first propose a contextualisation mechanism, based on accumulated reward, which simplifies the learning problem and mitigates partial observability. We then study different methods that rely on the notion that most actions are ineffectual in any given situation, following Zahavy et al.'s idea of an admissible action. We evaluate these techniques in a series of text-based games of increasing difficulty based on the TextWorld framework, as well as the iconic game Zork. Empirically, we find that these techniques improve the performance of a baseline deep reinforcement learning agent applied to text-based games.

📄 PDF Abstract BibTeX arXiv:1911.12511

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)text-based games

Similar Papers 제목 키워드 기반

STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models

2024-06-09 · Shreyas Basavatia, Keerthiram Murugesan, Shivam Ratnakar

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are …

Reinforcement Learning (RL)text-based games

Usnea: An Authorship Tool for Interactive Fiction using Retrieval Based Semantic Parsing

2020-07-01 · ACL 2020 6 · Ben Swanson, Boris Smus

The reader of a choose your own adventure novel and the user of a modern virtual assistant have a subtle similarity; both may, through the right lens, be viewed as engaging with a work of Interactive Fiction. This litera…

RetrievalSemantic Parsing

A Survey of Text Games for Reinforcement Learning informed by Natural Language

2021-09-20 · Philip Osborne, Heido Nõmm, Andre Freitas

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)

NAIL: A General Interactive Fiction Agent

2019-02-12 · Matthew Hausknecht, Ricky Loynd, Greg Yang, Adith Swaminathan 외

Interactive Fiction (IF) games are complex textual decision making problems. This paper introduces NAIL, an autonomous agent for general parser-based IF games. NAIL won the 2018 Text Adventure AI Competition, where it wa…

Decision Making

Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning

2020-10-05 · EMNLP 2020 11 · Xiaoxiao Guo, Mo Yu, Yupeng Gao, Chuang Gan 외

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF gam…

Reading Comprehensionreinforcement-learningReinforcement Learning (RL)Retrieval+2