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ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills

2020-05-09 · Zhaoming Xie, Hung Yu Ling, Nam Hee Kim, Michiel Van de Panne

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding and fundamental challenge for animation and robotics. We present fully learned solutions to this difficult problem using reinforcement learning. We demonstrate the importance of a curriculum for efficient learning and evaluate four possible curriculum choices compared to a non-curriculum baseline. Results are presented for a simulated human character, a realistic bipedal robot simulation and a monster character, in each case producing robust, plausible motions for challenging stepping stone sequences and terrains.

📄 PDF Abstract BibTeX arXiv:2005.04323

Code (1)

belinghy/SteppingStone 공식 구현 pytorch

Tasks

reinforcement-learningReinforcement Learning (RL)

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