paper-with-me

홈 › Papers

AnchoredDream: Zero-Shot 360° Indoor Scene Generation from a Single View via Geometric Grounding

2026-01-23 · Runmao Yao, Junsheng Zhou, Zhen Dong, Yu-Shen Liu arxiv

Single-view indoor scene generation plays a crucial role in a range of real-world applications. However, generating a complete 360° scene from a single image remains a highly ill-posed and challenging problem. Recent approaches have made progress by leveraging diffusion models and depth estimation networks, yet they still struggle to maintain appearance consistency and geometric plausibility under large viewpoint changes, limiting their effectiveness in full-scene generation. To address this, we propose AnchoredDream, a novel zero-shot pipeline that anchors 360° scene generation on high-fidelity geometry via an appearance-geometry mutual boosting mechanism. Given a single-view image, our method first performs appearance-guided geometry generation to construct a reliable 3D scene layout. Then, we progressively generate the complete scene through a series of modules: warp-and-inpaint, warp-and-refine, post-optimization, and a novel Grouting Block, which ensures seamless transitions between the input view and generated regions. Extensive experiments demonstrate that AnchoredDream outperforms existing methods by a large margin in both appearance consistency and geometric plausibility--all in a zero-shot manner. Our results highlight the potential of geometric grounding for high-quality, zero-shot single-view scene generation.

📄 PDF Abstract BibTeX arXiv:2601.16532

Code (0)

등록된 구현이 없습니다.

Tasks

Depth EstimationScene Generation

Similar Papers 제목 키워드 기반

ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

2024-12-24 · Hongjie Li, Hong-Xing Yu, Jiaman Li, Jiajun Wu

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes o…

Human-Object Interaction DetectionVideo Generation

RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

2024-12-21 · CVPR 2025 1 · Zhipeng Huang, Wangbo Yu, Xinhua Cheng, ChengShu Zhao 외

Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on p…

Texture Synthesis

HomeDiffusion: Zero-Shot Object Customization with Multi-View Representation Learning for Indoor Scenes

2026-06-29 · Guoqiu Li, Jin Song, Yiyun Fei arxiv

Recently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furni…

Representation Learning

Zero-Shot Metric Depth with a Field-of-View Conditioned Diffusion Model

2023-12-20 · Saurabh Saxena, Junhwa Hur, Charles Herrmann, Deqing Sun 외

While methods for monocular depth estimation have made significant strides on standard benchmarks, zero-shot metric depth estimation remains unsolved. Challenges include the joint modeling of indoor and outdoor scenes, w…

DenoisingDepth EstimationMonocular Depth Estimation

GenZI: Zero-Shot 3D Human-Scene Interaction Generation

2023-11-29 · CVPR 2024 1 · Lei LI, Angela Dai

Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our…