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AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

2024-03-19 · CVPR 2024 1 · Jieming Cui, Tengyu Liu, Nian Liu, Yaodong Yang, Yixin Zhu, Siyuan Huang

Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that learns physically plausible interactions following open-vocabulary instructions. Our approach begins by developing a set of atomic actions via a low-level controller trained via imitation learning. Upon receiving an open-vocabulary textual instruction, AnySkill employs a high-level policy that selects and integrates these atomic actions to maximize the CLIP similarity between the agent's rendered images and the text. An important feature of our method is the use of image-based rewards for the high-level policy, which allows the agent to learn interactions with objects without manual reward engineering. We demonstrate AnySkill's capability to generate realistic and natural motion sequences in response to unseen instructions of varying lengths, marking it the first method capable of open-vocabulary physical skill learning for interactive humanoid agents.

📄 PDF Abstract BibTeX arXiv:2403.12835

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Tasks

Imitation LearningMotion Generation

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically
CLIP Contrastive Language-Image Pre-training (CLIP), consisting of a simplified version of ConVIRT trained from scratch, is an efficient method of image representation learning…

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