paper-with-me

Papers

Automatic Playtesting for Game Parameter Tuning via Active Learning

2019-08-04 · Alexander Zook, Eric Fruchter, Mark O. Riedl

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted, and changes to game designs must be extrapolated from these results. Can automated methods reduce this expense? We show how active learning techniques can formalize and automate a subset of playtesting goals. Specifically, we focus on the low-level parameter tuning required to balance a game once the mechanics have been chosen. Through a case study on a shoot-`em-up game we demonstrate the efficacy of active learning to reduce the amount of playtesting needed to choose the optimal set of game parameters for two classes of (formal) design objectives. This work opens the potential for additional methods to reduce the human burden of performing playtesting for a variety of relevant design concerns.

📄 PDF Abstract BibTeX arXiv:1908.01417

Code (0)

등록된 구현이 없습니다.

Tasks

Active LearningGame Design

Similar Papers 제목 키워드 기반

Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics

2018-02-19 · Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological…

Playtesting: What is Beyond Personas

2021-07-26 · Sinan Ariyurek, Elif Surer, Aysu Betin-Can

Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In t…

Game DesignReinforcement Learning (RL)

Exploring Gameplay With AI Agents

2018-11-16 · Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie 외

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed b…

Robo-Saber: Generating and Simulating Virtual Reality Players

2026-02-20 · Nam Hee Kim, Jingjing May Liu, Jaakko Lehtinen, Perttu Hämäläinen 외 arxiv

We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplar…

Automated Playtesting of Matching Tile Games

2019-07-15 · Luvneesh Mugrai, Fernando De Mesentier Silva, Christoffer Holmgård, Julian Togelius

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose dev…

Game Design