paper-with-me

Papers

AutoVFX: Physically Realistic Video Editing from Natural Language Instructions

2024-11-04 · Hao-Yu Hsu, Zhi-Hao Lin, Albert Zhai, Hongchi Xia, Shenlong Wang

Modern visual effects (VFX) software has made it possible for skilled artists to create imagery of virtually anything. However, the creation process remains laborious, complex, and largely inaccessible to everyday users. In this work, we present AutoVFX, a framework that automatically creates realistic and dynamic VFX videos from a single video and natural language instructions. By carefully integrating neural scene modeling, LLM-based code generation, and physical simulation, AutoVFX is able to provide physically-grounded, photorealistic editing effects that can be controlled directly using natural language instructions. We conduct extensive experiments to validate AutoVFX's efficacy across a diverse spectrum of videos and instructions. Quantitative and qualitative results suggest that AutoVFX outperforms all competing methods by a large margin in generative quality, instruction alignment, editing versatility, and physical plausibility.

📄 PDF Abstract BibTeX arXiv:2411.02394

Code (1)

haoyuhsu/autovfx pytorch

Tasks

Code GenerationVideo Editing

Similar Papers 제목 키워드 기반

V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties

2025-12-12 · Ye Fang, Tong Wu, Valentin Deschaintre, Duygu Ceylan 외 arxiv

Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsi…

Inverse RenderingVideo Generation

RELATE: Physically Plausible Multi-Object Scene Synthesis Using Structured Latent Spaces

2020-07-02 · NeurIPS 2020 12 · Sebastien Ehrhardt, Oliver Groth, Aron Monszpart, Martin Engelcke 외

We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELA…

ObjectScene Generation

PICABench: How Far Are We from Physically Realistic Image Editing?

2025-10-20 · Yuandong Pu, Le Zhuo, Songhao Han, Jinbo Xing 외 arxiv

Image editing has achieved remarkable progress recently. Modern editing models could already follow complex instructions to manipulate the original content. However, beyond completing the editing instructions, the accomp…

Image Editing

Controllable Weather Synthesis and Removal with Video Diffusion Models

2025-05-01 · Chih-Hao Lin, Zian Wang, Ruofan Liang, Yuxuan Zhang 외

Generating realistic and controllable weather effects in videos is valuable for many applications. Physics-based weather simulation requires precise reconstructions that are hard to scale to in-the-wild videos, while cur…

Video Editing

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

2025-01-30 · Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg 외

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representa…

3D geometryInverse Rendering