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Papers

Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games

2021-09-16 · Dennis R. Anthony, Duy P. Nguyen, David Fridovich-Keil, Jaime F. Fisac

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot motion planning. Here, we focus on finding time-consistent solutions, in which future motion plans remain optimal even when a robot diverges from the plan early on due to, e.g., intrinsic dynamic uncertainty or extrinsic environment disturbances. Our main contribution is a computationally-efficient algorithm for multi-agent reach-avoid games which renders time-consistent solutions for all players. We demonstrate our approach in two- and three-player simulated driving scenarios, in which our method provides safe control strategies for all agents.

📄 PDF Abstract BibTeX arXiv:2109.07673

Code (1)

saferoboticslab/reach-avoid-games 공식 구현 pytorch

Tasks

Motion Planning

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