BADGE: BADminton report Generation and Evaluation with LLM
Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to https://github.com/AndyChiangSH/BADGE.
Code (1)
Tasks
In-Context LearningLanguage ModellingLarge Language ModelMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
BadminSense: Enabling Fine-Grained Badminton Stroke Evaluation on a Single Smartwatch
Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wea…
Stroke ClassificationAn All Deep System for Badminton Game Analysis
The CoachAI Badminton 2023 Track1 initiative aim to automatically detect events within badminton match videos. Detecting small objects, especially the shuttlecock, is of quite importance and demands high precision within…
Allobject-detectionObject DetectionCounterfactual Explanation-Based Badminton Motion Guidance Generation Using Wearable Sensors
This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms…
ClassificationcounterfactualCounterfactual ExplanationExploring the Long Short-Term Dependencies to Infer Shot Influence in Badminton Matches
Identifying significant shots in a rally is important for evaluating players' performance in badminton matches. While there are several studies that have quantified player performance in other sports, analyzing badminton…
Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset
In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Tran…
Action RecognitionBenchmarking