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BADGE: BADminton report Generation and Evaluation with LLM

2024-06-26 · Shang-Hsuan Chiang, Lin-Wei Chao, Kuang-Da Wang, Chih-Chuan Wang, Wen-Chih Peng

Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to https://github.com/AndyChiangSH/BADGE.

📄 PDF Abstract BibTeX arXiv:2406.18116

Code (1)

andychiangsh/badge 공식 구현

Tasks

In-Context LearningLanguage ModellingLarge Language Model

Methods 이 논문이 사용한 방법론

Attention 설명 없음
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
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Position-Wise Feed-Forward Layer 설명 없음
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