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BANGS: Game-Theoretic Node Selection for Graph Self-Training

2024-10-12 · Fangxin Wang, Kay Liu, Sourav Medya, Philip S. Yu

Graph self-training is a semi-supervised learning method that iteratively selects a set of unlabeled data to retrain the underlying graph neural network (GNN) model and improve its prediction performance. While selecting highly confident nodes has proven effective for self-training, this pseudo-labeling strategy ignores the combinatorial dependencies between nodes and suffers from a local view of the distribution. To overcome these issues, we propose BANGS, a novel framework that unifies the labeling strategy with conditional mutual information as the objective of node selection. Our approach -- grounded in game theory -- selects nodes in a combinatorial fashion and provides theoretical guarantees for robustness under noisy objective. More specifically, unlike traditional methods that rank and select nodes independently, BANGS considers nodes as a collective set in the self-training process. Our method demonstrates superior performance and robustness across various datasets, base models, and hyperparameter settings, outperforming existing techniques. The codebase is available on https://github.com/fangxin-wang/BANGS .

📄 PDF Abstract BibTeX arXiv:2410.09348

Code (1)

fangxin-wang/bangs 공식 구현 pytorch

Tasks

Graph Neural Network

Methods 이 논문이 사용한 방법론

Graph Neural Network 설명 없음
BASE 설명 없음
SET Dynamic Sparse Training method where weight mask is updated randomly periodically

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