paper-with-me

홈 › Papers

BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

2026-05-28 · Yuquan Bi, Baosheng Yu, Yingke Lei, Jianwei Yang, Hongsong Wang, Jie Gui, Yuan Yan Tang, James Tin-Yau Kwok arxiv

High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.

📄 PDF Abstract BibTeX arXiv:2605.29583

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting

2024-11-29 · CVPR 2025 1 · Zixuan Chen, Guangcong Wang, Jiahao Zhu, JianHuang Lai 외

3D Gaussian Splatting (3DGS) has recently created impressive 3D assets for various applications. However, considering security, capacity, invisibility, and training efficiency, the copyright of 3DGS assets is not well pr…

3DGSDecoder

RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing

2025-12-07 · Longjie Zhao, Ziming Hong, Zhenyang Ren, Runnan Chen 외 arxiv

3D Gaussian Splatting (3DGS) has become a leading representation for high-fidelity 3D assets, yet protecting these assets via digital watermarking remains an open challenge. Existing 3DGS watermarking methods are robust …

NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting

2026-08-18 · Hao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu 외 arxiv

With the rapid development and adoption of 3D Gaussian Splatting (3DGS), the need for effective copyright protection has become increasingly critical. Existing watermarking techniques for 3DGS mainly focus on protecting …

MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure

2025-08-31 · Xiufeng Huang, Ziyuan Luo, Qi Song, Ruofei Wang 외 arxiv

The growing popularity of 3D Gaussian Splatting (3DGS) has intensified the need for effective copyright protection. Current 3DGS watermarking methods rely on computationally expensive fine-tuning procedures for each pred…

Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?

2025-11-27 · Wenkai Huang, Yijia Guo, Gaolei Li, Lei Ma 외 arxiv

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for 3D scenes, widely adopted due to its exceptional efficiency and high-fidelity visual quality. Given the significant value of 3DGS assets, recent w…