Bounded Memory Adversarial Bandits with Composite Anonymous Delayed Feedback
We study the adversarial bandit problem with composite anonymous delayed feedback. In this setting, losses of an action are split into $d$ components, spreading over consecutive rounds after the action is chosen. And in each round, the algorithm observes the aggregation of losses that come from the latest $d$ rounds. Previous works focus on oblivious adversarial setting, while we investigate the harder non-oblivious setting. We show non-oblivious setting incurs $\Omega(T)$ pseudo regret even when the loss sequence is bounded memory. However, we propose a wrapper algorithm which enjoys $o(T)$ policy regret on many adversarial bandit problems with the assumption that the loss sequence is bounded memory. Especially, for $K$-armed bandit and bandit convex optimization, we have $\mathcal{O}(T^{2/3})$ policy regret bound. We also prove a matching lower bound for $K$-armed bandit. Our lower bound works even when the loss sequence is oblivious but the delay is non-oblivious. It answers the open problem proposed in \cite{wang2021adaptive}, showing that non-oblivious delay is enough to incur $\tilde{\Omega}(T^{2/3})$ regret.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Stochastic Submodular Bandits with Delayed Composite Anonymous Bandit Feedback
This paper investigates the problem of combinatorial multiarmed bandits with stochastic submodular (in expectation) rewards and full-bandit delayed feedback, where the delayed feedback is assumed to be composite and anon…
Stochastic Bandits with Delayed Composite Anonymous Feedback
We explore a novel setting of the Multi-Armed Bandit (MAB) problem inspired from real world applications which we call bandits with "stochastic delayed composite anonymous feedback (SDCAF)". In SDCAF, the rewards on pull…
Bandits with Delayed, Aggregated Anonymous Feedback
We study a variant of the stochastic $K$-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback". In this problem, when the player pulls an arm, a reward is generated, however it is not …
Nonstochastic Bandits with Composite Anonymous Feedback
We investigate a nonstochastic bandit setting in which the loss of an action is not immediately charged to the player, but rather spread over the subsequent rounds in an adversarial way. The instantaneous loss observed b…
Reinforcement Learning with Delayed, Composite, and Partially Anonymous Reward
We investigate an infinite-horizon average reward Markov Decision Process (MDP) with delayed, composite, and partially anonymous reward feedback. The delay and compositeness of rewards mean that rewards generated as a re…
Attributereinforcement-learningReinforcement Learning