paper-with-me

홈 › Papers

BoxingVI: A Multi-Modal Benchmark for Boxing Action Recognition and Localization

2025-11-20 · Rahul Kumar, Vipul Baghel, Sudhanshu Singh, Bikash Kumar Badatya, Shivam Yadav, Babji Srinivasan, Ravi Hegde arxiv

Accurate analysis of combat sports using computer vision has gained traction in recent years, yet the development of robust datasets remains a major bottleneck due to the dynamic, unstructured nature of actions and variations in recording environments. In this work, we present a comprehensive, well-annotated video dataset tailored for punch detection and classification in boxing. The dataset comprises 6,915 high-quality punch clips categorized into six distinct punch types, extracted from 20 publicly available YouTube sparring sessions and involving 18 different athletes. Each clip is manually segmented and labeled to ensure precise temporal boundaries and class consistency, capturing a wide range of motion styles, camera angles, and athlete physiques. This dataset is specifically curated to support research in real-time vision-based action recognition, especially in low-resource and unconstrained environments. By providing a rich benchmark with diverse punch examples, this contribution aims to accelerate progress in movement analysis, automated coaching, and performance assessment within boxing and related domains.

📄 PDF Abstract BibTeX arXiv:2511.16524

Code (0)

등록된 구현이 없습니다.

Tasks

Action Recognition

Similar Papers 제목 키워드 기반

BoxMAC -- A Boxing Dataset for Multi-label Action Classification

2024-12-24 · Shashikanta Sahoo

In competitive combat sports like boxing, analyzing a boxers's performance statics is crucial for evaluating the quantity and variety of punches delivered during bouts. These statistics provide valuable data and feedback…

Action Classification

ceLLMate: Sandboxing Browser AI Agents

2025-12-14 · Luoxi Meng, Henry Feng, Ilia Shumailov, Earlence Fernandes arxiv

Browser-using agents (BUAs) are an emerging class of AI agents that interact with web browsers in human-like ways, including clicking, scrolling, filling forms, and navigating across pages. While these agents help automa…

BoxComm: Benchmarking Category-Aware Commentary Generation and Narration Rhythm in Boxing

2026-04-06 · Kaiwen Wang, Kaili Zheng, Rongrong Deng, Yiming Shi 외 arxiv

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this tas…

FACTS: Fine-Grained Action Classification for Tactical Sports

2024-12-21 · Christopher Lai, Jason Mo, Haotian Xia, Yuan-Fang Wang

Classifying fine-grained actions in fast-paced, close-combat sports such as fencing and boxing presents unique challenges due to the complexity, speed, and nuance of movements. Traditional methods reliant on pose estimat…

Action ClassificationAction RecognitionClassificationFine-grained Action Recognition+2

RoboStriker: Hierarchical Decision-Making for Autonomous Humanoid Boxing

2026-01-30 · Kangning Yin, Zhe Cao, Wentao Dong, Weishuai Zeng 외 arxiv

Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Lear…

Multi-agent Reinforcement Learning