paper-with-me

홈 › Papers

Bringing Roguelikes to Visually-Impaired Players by Using NLP

2020-05-01 · LREC 2020 5 · Jes{\'u}s Vilares, Carlos G{\'o}mez-Rodr{\'\i}guez, Lu{\'\i}s Fern{\'a}ndez-N{\'u}{\~n}ez, Dar{\'\i}o Penas, Jorge Viteri

Although the roguelike video game genre has a large community of fans (both players and developers) and the graphic aspect of these games is usually given little relevance (ASCII-based graphics are not rare even today), their accessibility for blind players and other visually-impaired users remains a pending issue. In this document, we describe an initiative for the development of roguelikes adapted to visually-impaired players by using Natural Language Processing techniques, together with the first completed games resulting from it. These games were developed as Bachelor{'}s and Master{'}s theses. Our approach consists in integrating a multilingual module that, apart from the classic ASCII-based graphical interface, automatically generates text descriptions of what is happening within the game. The visually-impaired user can then read such descriptions by means of a screen reader. In these projects we seek expressivity and variety in the descriptions, so we can offer the users a fun roguelike experience that does not sacrifice any of the key characteristics that define the genre. Moreover, we intend to make these projects easy to extend to other languages, thus avoiding costly and complex solutions. KEYWORDS: Natural Language Generation, roguelikes, visually-impaired users

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Text Generation

Similar Papers 제목 키워드 기반

AIris: An AI-powered Wearable Assistive Device for the Visually Impaired

2024-05-13 · Dionysia Danai Brilli, Evangelos Georgaras, Stefania Tsilivaki, Nikos Melanitis 외

Assistive technologies for the visually impaired have evolved to facilitate interaction with a complex and dynamic world. In this paper, we introduce AIris, an AI-powered wearable device that provides environmental aware…

Face RecognitionObject Recognition

Eye Care You: Voice Guidance Application Using Social Robot for Visually Impaired People

2025-11-19 · Ting-An Lin, Pei-Lin Tsai, Yi-An Chen, Feng-Yu Chen 외 arxiv

In the study, the device of social robot was designed for visually impaired users, and along with a mobile application for provide functions to assist their lives. Both physical and mental conditions of visually impaired…

Can we cover navigational perception needs of the visually impaired by panoptic segmentation?

2020-07-20 · Wei Mao, Jiaming Zhang, Kailun Yang, Rainer Stiefelhagen

Navigational perception for visually impaired people has been substantially promoted by both classic and deep learning based segmentation methods. In classic visual recognition methods, the segmentation models are mostly…

Deep LearningInstance SegmentationPanoptic SegmentationSegmentation+1

Evaluation Framework for Computer Vision-Based Guidance of the Visually Impaired

2022-09-20 · Krešimir Romić, Irena Galić, Marija Habijan, Hrvoje Leventić

Visually impaired persons have significant problems in their everyday movement. Therefore, some of our previous work involves computer vision in developing assistance systems for guiding the visually impaired in critical…

Real-Time Currency Detection and Voice Feedback for Visually Impaired Individuals

2025-10-23 · Saraf Anzum Shreya, MD. Abu Ismail Siddique, Sharaf Tasnim arxiv

Technologies like smartphones have become an essential in our daily lives. It has made accessible to everyone including visually impaired individuals. With the use of smartphone cameras, image capturing and processing ha…