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Papers

CartoonGAN: Generative Adversarial Networks for Photo Cartoonization

2018-06-01 · CVPR 2018 6 · Yang Chen, Yu-Kun Lai, Yong-Jin Liu

In this paper, we propose a solution to transforming photos of real-world scenes into cartoon style images, which is valuable and challenging in computer vision and computer graphics. Our solution belongs to learning based methods, which have recently become popular to stylize images in artistic forms such as painting. However, existing methods do not produce satisfactory results for cartoonization, due to the fact that (1) cartoon styles have unique characteristics with high level simplification and abstraction, and (2) cartoon images tend to have clear edges, smooth color shading and relatively simple textures, which exhibit significant challenges for texture-descriptor-based loss functions used in existing methods. In this paper, we propose CartoonGAN, a generative adversarial network (GAN) framework for cartoon stylization. Our method takes unpaired photos and cartoon images for training, which is easy to use. Two novel losses suitable for cartoonization are proposed: (1) a semantic content loss, which is formulated as a sparse regularization in the high-level feature maps of the VGG network to cope with substantial style variation between photos and cartoons, and (2) an edge-promoting adversarial loss for preserving clear edges. We further introduce an initialization phase, to improve the convergence of the network to the target manifold. Our method is also much more efficient to train than existing methods. Experimental results show that our method is able to generate high-quality cartoon images from real-world photos (i.e., following specific artists' styles and with clear edges and smooth shading) and outperforms state-of-the-art methods.

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Code (6)

TobiasSunderdiek/cartoon-gan pytorch
Yijunmaverick/CartoonGAN-Test-Pytorch-Torch pytorch
mnicnc404/CartoonGan-tensorflow tf
taki0112/CartoonGAN-Tensorflow tf
winfried-loetzsch/pytorch-CartoonGAN pytorch
znxlwm/pytorch-CartoonGAN pytorch

Tasks

Generative Adversarial NetworkImage-to-Image TranslationReal-to-Cartoon translation

Methods 이 논문이 사용한 방법론

Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
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Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
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