paper-with-me

Papers

Chess Player by Co-Evolutionary Algorithm

2016-05-21 · Nuno Ramos, Sergio Salgado, Agostinho C. Rosa

A co-evolutionary algorithm (CA) based chess player is presented. Implementation details of the algorithms, namely coding, population, variation operators are described. The alpha-beta or mini-max like behaviour of the player is achieved through two competitive or cooperative populations. Special attention is given to the fitness function evaluation (the heart of the solution). Test results on algorithms vs. algorithms or human player is provided.

📄 PDF Abstract BibTeX arXiv:1605.06710

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Intransitively winning chess players positions

2022-12-11 · Alexander Poddiakov

Positions of chess players in intransitive (rock-paper-scissors) relations are considered. Namely, position A of White is preferable (it should be chosen if choice is possible) to position B of Black, position B of Black…

Position

Phoenix: A Self-Optimizing Chess Engine

2016-03-30 · Rahul Aralikatte, G. Srinivasaraghavan

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such t…

Deep LearningGame of Chess

Chessboard and chess piece recognition with the support of neural networks

2017-08-13 · Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also pr…

Object Recognition

Deep learning investigation for chess player attention prediction using eye-tracking and game data

2019-04-17 · Justin Le Louedec, Thomas Guntz, James Crowley, Dominique Vaufreydaz

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate sal…

Decoder

On the Complexity of Reconnaissance Blind Chess

2018-11-07 · Jared Markowitz, Ryan W. Gardner, Ashley J. Llorens

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may r…

Decision Making