paper-with-me

Papers

CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

2026-03-24 · Youzhi Liu, Li Gao, Liu Liu, Mingyang Lv, Yang Cai arxiv

Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first open-source Habitat-based benchmark protocol and episode set for language-conditioned competitive EVT featuring dynamic dueling, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench.

📄 PDF Abstract BibTeX arXiv:2603.22846

Code (0)

등록된 구현이 없습니다.

Tasks

Multi-agent Reinforcement LearningVisual Tracking

Similar Papers 제목 키워드 기반

Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality

2021-06-24 · NeurIPS 2021 12 · Stefanos Leonardos, Georgios Piliouras, Kelly Spendlove

The interplay between exploration and exploitation in competitive multi-agent learning is still far from being well understood. Motivated by this, we study smooth Q-learning, a prototypical learning model that explicitly…

Q-Learning

Game Theoretic Rating in N-player general-sum games with Equilibria

2022-10-05 · Luke Marris, Marc Lanctot, Ian Gemp, Shayegan Omidshafiei 외

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Traditionally, only transitive dependencie…

Form

Independent Natural Policy Gradient Always Converges in Markov Potential Games

2021-10-20 · Roy Fox, Stephen Mcaleer, Will Overman, Ioannis Panageas

Multi-agent reinforcement learning has been successfully applied to fully-cooperative and fully-competitive environments, but little is currently known about mixed cooperative/competitive environments. In this paper, we …

Multi-agent Reinforcement Learning

Memory-Induced Supra-Competitive Outcomes Between Deep Reinforcement Learning Agents in Optimal Trade Execution

2026-05-19 · Christos Spyridon Koulouris, Carlo Campajola arxiv

In this paper, we investigate whether deep reinforcement-learning agents interacting in a shared optimal-execution environment can sustain supra-competitive outcomes, in the sense of achieving lower implementation shortf…

Reinforcement Learning

Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games

2014-03-25 · Xiaomin Lin, Peter A. Beling, Randy Cogill

The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is f…

reinforcement-learningReinforcement LearningReinforcement Learning (RL)Vocal Bursts Valence Prediction