Compos3D: Interactive Part-Based Composition for Creative Control in Generative 3D Models
While generative AI has unlocked new opportunities for 3D content creation, current workflows often rely on multiple regenerations, which provides limited control and unpredictable outcomes. We present Compos3D, a system that introduces a compositional workflow for generative 3D modeling through remixing. Instead of repeatedly regenerating models, users generate multiple candidates from text or image prompts, select parts of interest via 2D image regions or 3D mesh segments, and assemble them into a coherent design. The system synthesizes these compositions into a refined 3D model, preserving high-level intent while resolving low-level geometry. To evaluate this approach, we conducted a controlled user study comparing remixing and regeneration workflows across both 2D and 3D modalities. Results show that the remixing workflow provides participants with greater creative control, stronger alignment with their intent, and higher satisfaction. We conclude with design recommendations for future AI-assisted 3D modeling workflows.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Interactive Melody Generation System for Enhancing the Creativity of Musicians
This study proposes a system designed to enumerate the process of collaborative composition among humans, using automatic music composition technology. By integrating multiple Recurrent Neural Network (RNN) models, the s…
Composer's Assistant 2: Interactive Multi-Track MIDI Infilling with Fine-Grained User Control
We introduce Composer's Assistant 2, a system for interactive human-computer composition in the REAPER digital audio workstation. Our work upgrades the Composer's Assistant system (which performs multi-track infilling of…
Jiuge-Tuiqiao: An Interpretable Human-AI System for Classical Chinese Poetry Refinement
Classical Chinese poetry composition has long valued Tuiqiao, the iterative refinement of words, imagery, and prosody. However, many current AI poetry systems follow a one-shot generation paradigm, which reduces users to…
PartCraft: Crafting Creative Objects by Parts
This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for…
ByteComposer: a Human-like Melody Composition Method based on Language Model Agent
Large Language Models (LLM) have shown encouraging progress in multimodal understanding and generation tasks. However, how to design a human-aligned and interpretable melody composition system is still under-explored. To…
Language ModelingLanguage ModellingMusic Generation