Compositional Sculpting of Iterative Generative Processes
High training costs of generative models and the need to fine-tune them for specific tasks have created a strong interest in model reuse and composition. A key challenge in composing iterative generative processes, such as GFlowNets and diffusion models, is that to realize the desired target distribution, all steps of the generative process need to be coordinated, and satisfy delicate balance conditions. In this work, we propose Compositional Sculpting: a general approach for defining compositions of iterative generative processes. We then introduce a method for sampling from these compositions built on classifier guidance. We showcase ways to accomplish compositional sculpting in both GFlowNets and diffusion models. We highlight two binary operations $\unicode{x2014}$ the harmonic mean ($p_1 \otimes p_2$) and the contrast ($p_1 \unicode{x25D1}\,p_2$) between pairs, and the generalization of these operations to multiple component distributions. We offer empirical results on image and molecular generation tasks.
Code (1)
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
The Rise of the Knowledge Sculptor: A New Archetype for Knowledge Work in the Age of Generative AI
In the Generative Age, the nature of knowledge work is transforming. Traditional models that emphasise the organisation and retrieval of pre-existing information are increasingly inadequate in the face of generative AI (…
Image Sculpting: Precise Object Editing with 3D Geometry Control
We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically …
3D geometryObjectCompositional Diffusion with Guided Search for Long-Horizon Planning
Generative models have emerged as powerful tools for planning, with compositional approaches offering particular promise for modeling long-horizon task distributions by composing together local, modular generative models…
Robot ManipulationVideo GenerationSculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy
Manipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are…
Imitation LearningState EstimationEn3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pos…
Anatomy