paper-with-me

홈 › Papers

Computer Vision for MOBA Analytics: A Dataset and Baseline for Visibility Analysis in Dota 2

2026-06-25 · Ricardo da Rocha Carvalho, Eloísa Oliveira, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso, Rayson Laroca arxiv

Introduction: Most Multiplayer Online Battle Arena (MOBA) analytics studies rely on structured data, which does not directly capture what each team could actually see during a match. Objective: This work introduces Dota2-Vis, a video-based dataset, and a baseline pipeline for visibility analysis in professional Dota 2 matches. Methodology: The dataset comprises all 144 matches from The International 2025, recorded from both team perspectives, totaling 288 Full HD videos, together with 2,477 manually annotated minimap images. We evaluate multiple variants of a modern object detector for player-icon detection and use the best-performing model to estimate opponent-visible player presence over time. Results: YOLO11l (large) achieved the best overall performance, reliably identifying player icons even in dense and visually cluttered minimap scenes. The resulting visibility curves reveal player, hero, role, and team-level patterns that complement conventional MOBA analytics, highlighting behavioral differences that are difficult to obtain from structured data alone. The dataset and code are publicly available at https://github.com/RicardoRCarvalho/dota2-vis/.

📄 PDF Abstract BibTeX arXiv:2606.26970

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System

2024-06-28 · Ge Fan, Chaoyun Zhang, Kai Wang, Yingjie Li 외

The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interaction community. Enhancing the gaming exp…

FairnessPosition

EmoBang: Detecting Emotion From Bengali Texts

2025-11-10 · Abdullah Al Maruf, Aditi Golder, Zakaria Masud Jiyad, Abdullah Al Numan 외 arxiv

Emotion detection from text seeks to identify an individual's emotional or mental state - positive, negative, or neutral - based on linguistic cues. While significant progress has been made for English and other high-res…

Feature Engineering

CID: Cow Images Dataset for Regression and Classification

2022-03-10 · Proceedings of the 2nd International Conference on Computing Advancements 2022 3 · Mobasshir Bhuiya Shagor, Md Zahidul Haque Alvi, Khandaker Tabin Hasan

Cattle livestock trading is scaling with exponential growth and managing this scaled production and procurement has become a huge challenge for the industry. With a vision to solve these challenges with emerging technolo…

Classificationregression

Optimizing Mixture of Block Attention

2025-11-14 · Guangxuan Xiao, Junxian Guo, Kasra Mazaheri, Song Han arxiv

Mixture of Block Attention (MoBA) (Lu et al., 2025) is a promising building block for efficiently processing long contexts in LLMs by enabling queries to sparsely attend to a small subset of key-value blocks, drastically…

Dynamic Difficulty Adjustment on MOBA Games

2017-06-08 · Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that o…