Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match Metadata
The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread across multiple messages or informed by non-textual interactions. Traditional toxicity detectors focus on isolated messages, missing the broader context needed for accurate moderation. This is especially problematic in video games, where interactions involve specialized slang, abbreviations, and typos, making it difficult for standard models to detect toxicity, especially given its rarity. We adapted RoBERTa LLM to support moderation tailored to video games, integrating both textual and non-textual context. By enhancing pretrained embeddings with metadata and addressing the unique slang and language quirks through domain adaptive pretraining, our method better captures the nuances of player interactions. Using two gaming datasets - from Defense of the Ancients 2 (DOTA 2) and Call of Duty$^\circledR$: Modern Warfare$^\circledR$III (MWIII) we demonstrate which sources of context (metadata, prior interactions...) are most useful, how to best leverage them to boost performance, and the conditions conducive to doing so. This work underscores the importance of context-aware and domain-specific approaches for proactive moderation.
Code (1)
Tasks
Dota 2Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Towards Detecting Contextual Real-Time Toxicity for In-Game Chat
Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably …
Dota 2"bot lane noob" Towards Deployment of NLP-based Toxicity Detectors in Video Games
Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose conseque…
Collusion Detection in Team-Based Multiplayer Games
In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of …
Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maxim…
Recommendation SystemsRevisiting Contextual Toxicity Detection in Conversations
Understanding toxicity in user conversations is undoubtedly an important problem. Addressing "covert" or implicit cases of toxicity is particularly hard and requires context. Very few previous studies have analysed the i…
Data AugmentationToxic Comment Classification