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Contrastive Self-Supervised Learning for Skeleton Representations

2022-11-10 · Nico Lingg, Miguel Sarabia, Luca Zappella, Barry-John Theobald

Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of skeleton point clouds. This work focuses on systematically evaluating the effects that different algorithmic decisions (including augmentations, dataset partitioning and backbone architecture) have on the learned skeleton representations. To pre-train the representations, we normalise six existing datasets to obtain more than 40 million skeleton frames. We evaluate the quality of the learned representations with three downstream tasks: skeleton reconstruction, motion prediction, and activity classification. Our results demonstrate the importance of 1) combining spatial and temporal augmentations, 2) including additional datasets for encoder training, and 3) and using a graph neural network as an encoder.

📄 PDF Abstract BibTeX arXiv:2211.05304

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Graph Neural Networkmotion predictionSelf-Supervised Learning

Methods 이 논문이 사용한 방법론

Bitcoin Customer Service Number +1-833-534-1729 설명 없음
Graph Neural Network 설명 없음
Average Pooling 설명 없음
1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
Batch Normalization 설명 없음
Residual Connection 설명 없음
Bottleneck Residual Block A Bottleneck Residual Block is a variant of the residual block that utilises 1x1 convolutions to create a bottleneck. The…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…

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