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Controller Synthesis for Timeline-based Games

2023-07-23 · Renato Acampora, Luca Geatti, Nicola Gigante, Angelo Montanari, Valentino Picotti

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.

📄 PDF Abstract BibTeX arXiv:2307.12289

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