paper-with-me

홈 › Papers

Convolutional Generative Adversarial Networks with Binary Neurons for Polyphonic Music Generation

2018-04-25 · Hao-Wen Dong, Yi-Hsuan Yang

It has been shown recently that deep convolutional generative adversarial networks (GANs) can learn to generate music in the form of piano-rolls, which represent music by binary-valued time-pitch matrices. However, existing models can only generate real-valued piano-rolls and require further post-processing, such as hard thresholding (HT) or Bernoulli sampling (BS), to obtain the final binary-valued results. In this paper, we study whether we can have a convolutional GAN model that directly creates binary-valued piano-rolls by using binary neurons. Specifically, we propose to append to the generator an additional refiner network, which uses binary neurons at the output layer. The whole network is trained in two stages. Firstly, the generator and the discriminator are pretrained. Then, the refiner network is trained along with the discriminator to learn to binarize the real-valued piano-rolls the pretrained generator creates. Experimental results show that using binary neurons instead of HT or BS indeed leads to better results in a number of objective measures. Moreover, deterministic binary neurons perform better than stochastic ones in both objective measures and a subjective test. The source code, training data and audio examples of the generated results can be found at https://salu133445.github.io/bmusegan/ .

📄 PDF Abstract BibTeX arXiv:1804.09399

Code (3)

salu133445/musegan 공식 구현 tf
lucylow/Stochastic_SoundCloud tf
salu133445/bmusegan

Tasks

Music Generation

Methods 이 논문이 사용한 방법론

Layer Normalization Unlike batch normalization, Layer Normalization directly estimates the normalization statistics from the summed inputs…
WGAN-GP Loss Wasserstein Gradient Penalty Loss, or WGAN-GP Loss, is a loss used for generative adversarial networks that augments the Wasserstein loss with a gradient norm penalty for…
HuMan(Expedia)||How do I get a human at Expedia? How do I get a human at Expedia? How Do I Get a Human at Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Real-Time Help & Exclusive…
Batch Normalization 설명 없음
WGAN GP Wasserstein GAN + Gradient Penalty, or WGAN-GP, is a generative adversarial network that uses the Wasserstein loss formulation plus a gradient norm penalty to achieve…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Dogecoin Customer Service Number +1-833-534-1729 설명 없음

Similar Papers 제목 키워드 기반

Training Generative Adversarial Networks with Binary Neurons by End-to-end Backpropagation

2018-10-10 · Hao-Wen Dong, Yi-Hsuan Yang

We propose the BinaryGAN, a novel generative adversarial network (GAN) that uses binary neurons at the output layer of the generator. We employ the sigmoid-adjusted straight-through estimators to estimate the gradients f…

Generative Adversarial Network

Progressive Generative Adversarial Binary Networks for Music Generation

2019-03-12 · Manan Oza, Himanshu Vaghela, Kriti Srivastava

Recent improvements in generative adversarial network (GAN) training techniques prove that progressively training a GAN drastically stabilizes the training and improves the quality of outputs produced. Adding layers afte…

Generative Adversarial NetworkMusic Generation

Imposing higher-level Structure in Polyphonic Music Generation using Convolutional Restricted Boltzmann Machines and Constraints

2016-12-14 · Stefan Lattner, Maarten Grachten, Gerhard Widmer

We introduce a method for imposing higher-level structure on generated, polyphonic music. A Convolutional Restricted Boltzmann Machine (C-RBM) as a generative model is combined with gradient descent constraint optimisati…

Music Generation

Generative Modeling of Bach-Style Symbolic Music: A Comparative Study of Autoregressive, Latent-Variable, and Adversarial Approaches

2026-06-11 · Dezhi Yu, Kyuil Lee, Yongkang Huang arxiv

We study generative modeling of Bach-style symbolic piano music using a shared MIDI corpus and three model families: autoregressive LSTMs with attention, latent-variable models including recurrent VAEs and vector-quantiz…

Music Generation

An Empirical Evaluation of End-to-End Polyphonic Optical Music Recognition

2021-08-03 · Sachinda Edirisooriya, Hao-Wen Dong, Julian McAuley, Taylor Berg-Kirkpatrick

Previous work has shown that neural architectures are able to perform optical music recognition (OMR) on monophonic and homophonic music with high accuracy. However, piano and orchestral scores frequently exhibit polypho…

Binary ClassificationDecoderRhythm