paper-with-me

홈 › Papers

Correspondence-free online human motion retargeting

2023-02-01 · Rim Rekik, Mathieu Marsot, Anne-Hélène Olivier, Jean-Sébastien Franco, Stefanie Wuhrer

We present a data-driven framework for unsupervised human motion retargeting that animates a target subject with the motion of a source subject. Our method is correspondence-free, requiring neither spatial correspondences between the source and target shapes nor temporal correspondences between different frames of the source motion. This allows to animate a target shape with arbitrary sequences of humans in motion, possibly captured using 4D acquisition platforms or consumer devices. Our method unifies the advantages of two existing lines of work, namely skeletal motion retargeting, which leverages long-term temporal context, and surface-based retargeting, which preserves surface details, by combining a geometry-aware deformation model with a skeleton-aware motion transfer approach. This allows to take into account long-term temporal context while accounting for surface details. During inference, our method runs online, i.e. input can be processed in a serial way, and retargeting is performed in a single forward pass per frame. Experiments show that including long-term temporal context during training improves the method's accuracy for skeletal motion and detail preservation. Furthermore, our method generalizes to unobserved motions and body shapes. We demonstrate that our method achieves state-of-the-art results on two test datasets and that it can be used to animate human models with the output of a multi-view acquisition platform. Code is available at \url{https://gitlab.inria.fr/rrekikdi/human-motion-retargeting2023}.

📄 PDF Abstract BibTeX arXiv:2302.00556

Code (0)

등록된 구현이 없습니다.

Tasks

motion retargeting

Methods 이 논문이 사용한 방법론

Test 설명 없음

Similar Papers 제목 키워드 기반

AnyDexRT: Calibration-Free Dexterous Hand Retargeting with Few-Shot Human Guidance

2026-07-09 · Chenxi Wang, Ying Feng, Hongjie Fang, Shangning Xia 외 arxiv

Teleoperation is a key interface for controlling dexterous robotic hands and collecting demonstrations for imitation learning. Its effectiveness largely depends on kinematic retargeting, which maps operator hand motions …

Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm

2025-03-10 · Zhao-Heng Yin, Changhao Wang, Luis Pineda, Krishna Bodduluri 외

We introduce Geometric Retargeting (GeoRT), an ultrafast, and principled neural hand retargeting algorithm for teleoperation, developed as part of our recent Dexterity Gen (DexGen) system. GeoRT converts human finger key…

ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting

2026-05-07 · David Müller, Agon Serifi, Sammy Christen, Ruben Grandia 외 arxiv

Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeas…

Reinforcement LearningBilevel Optimization

MoReFlow: Motion Retargeting Learning through Unsupervised Flow Matching

2025-09-29 · Wontaek Kim, Tianyu Li, Sehoon Ha arxiv

Motion retargeting holds a premise of offering a larger set of motion data for characters and robots with different morphologies. Many prior works have approached this problem via either handcrafted constraints or paired…

HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting

2023-03-20 · Haoyu Wang, Shaoli Huang, Fang Zhao, Chun Yuan 외

We present a simple yet effective method for skeleton-free motion retargeting. Previous methods transfer motion between high-resolution meshes, failing to preserve the inherent local-part motions in the mesh. Addressing …

motion retargeting