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CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World Assistant

2020-07-01 · ACL 2020 6 · Kavya Srinet, Yacine Jernite, Jonathan Gray, Arthur Szlam

We propose a semantic parsing dataset focused on instruction-driven communication with an agent in the game Minecraft. The dataset consists of 7K human utterances and their corresponding parses. Given proper world state, the parses can be interpreted and executed in game. We report the performance of baseline models, and analyze their successes and failures.

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MinecraftSemantic Parsing

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