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CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization

2025-08-01 · Yuning Jiang, Nay Oo, Qiaoran Meng, Lu Lin, Dusit Niyato, Zehui Xiong, Hoon Wei Lim, Biplab Sikdar arxiv

Modern cyber attacks unfold through multiple stages, requiring defenders to dynamically prioritize mitigations under uncertainty. While game-theoretic models capture attacker-defender interactions, existing approaches often rely on static assumptions and lack integration with real-time threat intelligence, limiting their adaptability. This paper presents CyGATE, a game-theoretic framework modeling attacker-defender interactions, using large language models (LLMs) with retrieval-augmented generation (RAG) to enhance tactic selection and patch prioritization. Applied to a two-agent scenario, CyGATE frames cyber conflicts as a partially observable stochastic game (POSG) across Cyber Kill Chain stages. Both agents use belief states to navigate uncertainty, with the attacker adapting tactics and the defender re-prioritizing patches based on evolving risks and observed adversary behavior. The framework's flexible architecture enables extension to multi-agent scenarios involving coordinated attackers, collaborative defenders, or complex enterprise environments with multiple stakeholders. Evaluated in a dynamic patch scheduling scenario, CyGATE effectively prioritizes high-risk vulnerabilities, enhancing adaptability through dynamic threat integration, strategic foresight by anticipating attacker moves under uncertainty, and efficiency by optimizing resource use.

📄 PDF Abstract BibTeX arXiv:2508.00478

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