paper-with-me

홈 › Papers

Data-Driven Reinforcement Learning for Virtual Character Animation Control

2021-04-13 · Vihanga Gamage, Cathy Ennis, Robert Ross

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward functions for, due to their lack of physical interaction with the world. On the other hand, data-driven implementations for these skills have been limited to supervised learning methods which require extensive training data and carry constraints on generalisability. In this paper, we propose RLAnimate, a novel data-driven deep RL approach to address this challenge, where we combine the strengths of RL together with an ability to learn from a motion dataset when creating agents. We formalise a mathematical structure for training agents by refining the conceptual roles of elements such as agents, environments, states and actions, in a way that leverages attributes of the character animation domain and model-based RL. An agent trained using our approach learns versatile animation dynamics to portray multiple behaviours, using an iterative RL training process, which becomes aware of valid behaviours via representations learnt from motion capture clips. We demonstrate, by training agents that portray realistic pointing and waving behaviours, that our approach requires a significantly lower training time, and substantially fewer sample episodes to be generated during training relative to state-of-the-art physics-based RL methods. Also, compared to existing supervised learning-based animation agents, RLAnimate needs a limited dataset of motion clips to generate representations of valid behaviours during training.

📄 PDF Abstract BibTeX arXiv:2104.06358

Code (0)

등록된 구현이 없습니다.

Tasks

reinforcement-learningReinforcement LearningReinforcement Learning (RL)valid

Methods 이 논문이 사용한 방법론

AWARE We propose to theoretically and empirically examine the effect of incorporating weighting schemes into walk-aggregating GNNs. To this end, we propose a simple, interpretable, and…

Similar Papers 제목 키워드 기반

A Survey on Reinforcement Learning Methods in Character Animation

2022-03-07 · Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, C. Karen Liu 외

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)+1

Speech Driven Tongue Animation

2022-01-01 · CVPR 2022 1 · Salvador Medina, Denis Tome, Carsten Stoll, Mark Tiede 외

Advances in speech driven animation techniques allow the creation of convincing animations for virtual characters solely from audio data. Many existing approaches focus on facial and lip motion and they often do not …

Decoder

Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters

2024-02-21 · Zechen Bai, Peng Chen, Xiaolan Peng, Lu Liu 외

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, cre…

Unity

Learning-based pose edition for efficient and interactive design

2021-07-01 · Léon Victor, Alexandre Meyer, Saïda Bouakaz

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible…

Allo-AVA: A Large-Scale Multimodal Conversational AI Dataset for Allocentric Avatar Gesture Animation

2024-10-21 · Saif Punjwani, Larry Heck

The scarcity of high-quality, multimodal training data severely hinders the creation of lifelike avatar animations for conversational AI in virtual environments. Existing datasets often lack the intricate synchronization…