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DecompRL: Solving Harder Problems by Learning Modular Code Generation

2026-07-02 · Juliette Decugis, Fabian Gloeckle, Francis Bach, Taco Cohen, Gabriel Synnaeve arxiv

How can Large Language Models (LLMs) solve problems they currently cannot? Repeated sampling scales test-time compute but GPU cost grows linearly with attempts, while reinforcement learning (RL) with verifiable rewards improves single-attempt accuracy at the expense of sample diversity. Both strategies ultimately fail when the base policy has near-zero probability of producing a correct solution: no amount of sampling or gradient signal can overcome a search space that is simply too large. We take a different approach: rather than sampling harder, we make the task easier by decomposing problems into smaller, independently solvable sub-functions whose implementations can be recombined. Since off-the-shelf models are not trained for this modular generation, we introduce DecompRL, an RL algorithm that explicitly learns to decompose and implement hierarchical code structures. Recombining $k$ implementations of $n$ modules yields up to $k^{n}$ candidate solutions, shifting the bottleneck from GPU inference to cheap CPU evaluation and cutting GPU token cost by $\sim$50$\times$. On LiveCodeBench and CodeContests (Qwen~2.5~7B, Code World Model~32B), DecompRL outperforms standard and diversity-optimized RL baselines beyond $10^5$ tokens per problem, solving problems that standard generation cannot reach.

📄 PDF Abstract BibTeX arXiv:2607.02390

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Reinforcement LearningCode Generation

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