Deep Online Convex Optimization with Gated Games
Methods from convex optimization are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since modern convolutional networks (convnets), incorporating rectifier units and max-pooling, are neither smooth nor convex. Standard guarantees therefore do not apply. This paper provides the first convergence rates for gradient descent on rectifier convnets. The proof utilizes the particular structure of rectifier networks which consists in binary active/inactive gates applied on top of an underlying linear network. The approach generalizes to max-pooling, dropout and maxout. In other words, to precisely the neural networks that perform best empirically. The key step is to introduce gated games, an extension of convex games with similar convergence properties that capture the gating function of rectifiers. The main result is that rectifier convnets converge to a critical point at a rate controlled by the gated-regret of the units in the network. Corollaries of the main result include: (i) a game-theoretic description of the representations learned by a neural network; (ii) a logarithmic-regret algorithm for training neural nets; and (iii) a formal setting for analyzing conditional computation in neural nets that can be applied to recently developed models of attention.
Code (0)
등록된 구현이 없습니다.
Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Learning in Non-convex Games with an Optimization Oracle
We consider online learning in an adversarial, non-convex setting under the assumption that the learner has an access to an offline optimization oracle. In the general setting of prediction with expert advice, Hazan et a…
Follow the Perturbed Leader: Optimism and Fast Parallel Algorithms for Smooth Minimax Games
We consider the problem of online learning and its application to solving minimax games. For the online learning problem, Follow the Perturbed Leader (FTPL) is a widely studied algorithm which enjoys the optimal $O(T^{1/…
Online Saddle Point Problem and Online Convex-Concave Optimization
Centered around solving the Online Saddle Point problem, this paper introduces the Online Convex-Concave Optimization (OCCO) framework, which involves a sequence of two-player time-varying convex-concave games. We propos…
A Drifting-Games Analysis for Online Learning and Applications to Boosting
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex …
Deep Online Convex Optimization by Putting Forecaster to Sleep
Methods from convex optimization such as accelerated gradient descent are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since neural networks a…
Model Selection